Sǟt Ntamvu Qo̠ (/saːt/ /ˈntamvu/ [gorgeous] [patient; victim]) is a temperate Large City located in the Ol-Did Earldom of the Viceroyalty of Rosid.
The name Sǟt Ntamvu Qo̠ is derived from the Wood Elvish language, as Sǟt Ntamvu Qo̠ was founded by Cynog Cockerell Phrugremen, who was culturaly Wood Elven.
Climate
Sǟt Ntamvu Qo̠ has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cool -10°C (14°F). Sǟt Ntamvu Qo̠ receives an average of 159 cm/y (62 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sǟt Ntamvu Qo̠ covers an area of nearly 400 km2 (160 mi2), and an average elevation of 3294 m (10807 ft) above sea level.
Overview
Sǟt Ntamvu Qo̠ was founded in time immemorial, reportedly some time durring the late 8th century, by Cynog Cockerell Phrugremen. The establishment of Sǟt Ntamvu Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cynog Cockerell Phrugremen struck deals with nearby nations and communities to establish Sǟt Ntamvu Qo̠ as a prison colony.
Sǟt Ntamvu Qo̠ was built using the conventions of Wood Elven durring the late 8th century. Naturaly, all settlmentss have their own look to them, and Sǟt Ntamvu Qo̠ is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Sǟt Ntamvu Qo̠ is was constructed arround several crampt cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Sǟt Ntamvu Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Sǟt Ntamvu Qo̠ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Sǟt Ntamvu Qo̠ brings to mind.
Civic Infrastructure
Sǟt Ntamvu Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Sǟt Ntamvu Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sǟt Ntamvu Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sǟt Ntamvu Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sǟt Ntamvu Qo̠'s parks.
Sǟt Ntamvu Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sǟt Ntamvu Qo̠.
Sǟt Ntamvu Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sǟt Ntamvu Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sǟt Ntamvu Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sǟt Ntamvu Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sǟt Ntamvu Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sǟt Ntamvu Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sǟt Ntamvu Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sǟt Ntamvu Qo̠'s public wards, blessings, and other arcane systems.
Sǟt Ntamvu Qo̠ has an Millitary Academy which trains military officers and specilists.
Sǟt Ntamvu Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sǟt Ntamvu Qo̠'s grid is powered by a boiler and turbine based power plant.
Sǟt Ntamvu Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Sǟt Ntamvu Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Sǟt Ntamvu Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Sǟt Ntamvu Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sǟt Ntamvu Qo̠'s natural decorations nor waterways.
Sǟt Ntamvu Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sǟt Ntamvu Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sǟt Ntamvu Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Sǟt Ntamvu Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Sǟt Ntamvu Qo̠ might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.
Sǟt Ntamvu Qo̠'s bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, spring is recurring in Sǟt Ntamvu Qo̠.
The Living Topiary near Sǟt Ntamvu Qo̠ are known to be quite timid.
Sǟt Ntamvu Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Wild Magic energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 182
Farmers: 285
Farm Laborer: 427
Hunters: 324
Milk Maids: 261
Ranchers: 124
Ranch Hands: 244
Shepherds: 268
Farmland: 382094 m2
Cattle and Similar Creatures: 23528
Poultry: 282336
Swine: 18822
Sheep: 941
Goats: 188
Horses, Mounts, and Beasts of Burden: 9411
Craftsmen
Arms and Toolmakers: 188
Blacksmiths: 200
Bookbinders: 120
Buckle-makers: 130
Cabinetmakers: 209
Candlemakers: 303
Carpenters: 289
Clothmakers: 261
Coach and Harness Makers: 103
Coopers: 285
Copper, Brass, Tin, Zinc, and Lead Workers: 129
Copyists: 89
Cutlers: 79
Fabricworkers: 224
Farrier: 649
Furriers: 62
Glassworkers: 313
Gunsmiths: 202
Harness-Makers: 94
Hatters: 175
Hosiery Workers: 68
Jewelers: 108
Leatherwrights: 213
Locksmiths: 95
Matchstick makers: 151
Musical Instrument Makers: 134
Painters, Structures and Fixtures: 114
Paper Workers: 138
Plasterers: 127
Pursemakers: 162
Roofers: 101
Ropemakers: 95
Rugmakers: 91
Saddlers: 174
Scabbardmakers: 190
Scalemakers: 101
Scientific, Surgical, and Optical Instrument Makers: 61
Sculptors, Structures and Fixtures: 89
Shoemakers: 87
Soap and Tallow Workers: 308
Tailors: 607
Tanners: 116
Upholsterers: 136
Watchmakers: 122
Weavers: 285
Whitesmiths: 75
Merchants
Adventuring Goods Retellers: 65
Arcana Sellers: 66
Beer-Sellers: 130
Booksellers: 147
Butchers: 229
Chandlers: 241
Chicken Butchers: 250
Entrepreneurs: 99
Fine Clothiers: 229
Fishmongers: 229
Florists: 56
Potion Sellers: 165
Resellers: 336
Spice Merchants: 128
Wine-sellers: 204
Wheelwright: 149
Woodsellers: 91
Service workers
Bakers: 427
Barbers: 418
Coachmen: 140
Cooks: 427
Doctors: 202
Gamekeepers: 147
Grooms: 81
Hairdressers: 336
Healers: 244
Housekeepers: 241
Housemaids: 427
House Stewards: 268
Inns: 91
Laundry maids: 180
Maidservants: 348
Nursery Maids: 171
Pastrycooks: 324
Restaurateur: 376
Tavern Keepers: 361
Specialized Laborer
Ashworkers: 128
Bleachers: 87
Chemical Workers: 53
Coal Heavers: 196
In-Town Couriers: 188
Long Haul Couriers: 224
Dockyard Workers: 171
Gas Workers: 46
Hay Merchants: 80
Leech Collectors: 250
Millers: 229
Miners: 224
Oilmen and Polishers: 151
Postmen: 192
Pure Finder: 123
Skinners: 285
Sugar Refiners: 54
Tosher: 147
Warehousemen: 324
Watercarriers: 182
Watermen, Bargemen, etc.: 303
Skilled Laborers
Accountants: 116
Alchemist: 139
Clerk: 184
Dentists: 95
Educators: 250
Engineers: 142
Gardeners: 93
Mages: 70
Plumbers: 104
Pharmacist: 109
Professors: 41
Scientists: 69
Wizards: 41
Civil Servants
Adventurers: 89
Bankers: 124
Civil Clerks: 218
Civic Iudex: 109
Consultants: 62
Exorcist: 218
Fixers: 110
Kami Clerk: 179
Landlords: 186
Lawyers: 118
Legend Keepers: 162
Militia Officers: 855
Monks, Monastic: 303
Monks, Civic: 313
Historian, Oral: 213
Historian, Textual: 112
Policemen, Sheriffs, etc.: 213
Priests: 392
Rangers: 134
Rat Catchers: 143
Scholars: 149
Spiritualist: 168
Slayers: 54
Storytellers: 369
Military Officers: 324
Cottage Industries
Brewers: 276
Comfort Services: 427
Enchanters: 101
Herbalists: 103
Jaminators: 276
Needleworkers: 285
Potters: 156
Preserve Makers: 285
Quilters: 138
Seamsters: 470
Spinners: 276
Tinker: 104
Weaver: 241
Artists
Actors: 97
Architects: 37
Bards: 156
Costumers: 58
Dancers: 109
Drafters: 60
Engravers: 77
Fine Furniture Carpenters: 46
Glaziers: 96
Inlayers: 87
Musicians: 285
Painters, Art: 49
Playwrights: 101
Sculptors, Art: 82
Wood Carvers: 376
Writers: 348
Produce Industries
Butter Churners: 313
Canners: 294
Cheesmakers: 336
Ice Merchants: 42
Millers: 200
Picklers: 156
Smokers: 127
Stockmakers: 106
Tobacconists: 147
Tallowmakers: 218
35556 of Sǟt Ntamvu Qo̠'s population work within a Foundational Occupation.
1933 work in Agriculture
8052 work as Craftsmen
2814 work as Merchants
5209 work as Service Workers
3637 work as General Laborers
1453 work as Skilled Laborers
5317 work as Civil Servants
3138 work in Cottage Industries
2064 work as Artists
1939 work in Produce Industries
52910 of Sǟt Ntamvu Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5646 (6%) are noncontributers.
Points of Interest
Sǟt Ntamvu Qo̠ is accessed from a nearby river via an intricate series of locks.
POI
History
The the a key of Charm, an a key imbued with great amounts of Charm energies was created near Sǟt Ntamvu Qo̠ by in time immemorial, reportedly some time during the late 2nd century.